Articles producció científica> Pedagogia

Exploring the Social Presence in 3D Virtual Learning Environments

  • Dades identificatives

    Identificador: imarina:5633376
    Autors:
    Esteve-González VCervera MMartínez J
    Resum:
    © The Authors, 2016. All Rights Reserved. Multiuser virtual environments facilitate the design of learning methods based on immersive and collaborative scenarios. In these environments, the concept of social presence, based on the social and emotional projection of every user within the virtual learning environment, can have a positive impact on learning. Therefore, the aim of this paper is to analyse the users' social presence in a virtual world experience with 52 undergraduate students of Pedagogy, where they developed a series of activities related to a case study framed for their future careers. Our results show the development of a clear positive social presence in the three main categories: emotional expression, open communication and group cohesion.
  • Altres:

    Autor segons l'article: Esteve-González V; Cervera M; Martínez J
    Departament: Pedagogia
    Autor/s de la URV: Esteve Gonzalez, Vanessa / Gisbert Cervera, Maria Mercedes / Gonzalez Martinez, Juan
    Paraules clau: Social presence Muve Learning scenarios 3d virtual learning environments
    Resum: © The Authors, 2016. All Rights Reserved. Multiuser virtual environments facilitate the design of learning methods based on immersive and collaborative scenarios. In these environments, the concept of social presence, based on the social and emotional projection of every user within the virtual learning environment, can have a positive impact on learning. Therefore, the aim of this paper is to analyse the users' social presence in a virtual world experience with 52 undergraduate students of Pedagogy, where they developed a series of activities related to a case study framed for their future careers. Our results show the development of a clear positive social presence in the three main categories: emotional expression, open communication and group cohesion.
    Àrees temàtiques: Software Human-computer interaction Education E-learning Control and systems engineering Computer networks and communications Computer graphics and computer-aided design Artificial intelligence
    Accès a la llicència d'ús: https://creativecommons.org/licenses/by/3.0/es/
    ISSN: 20490992
    Adreça de correu electrònic de l'autor: vanessa.esteve@urv.cat juan.gonzalezm@urv.cat merce.gisbert@urv.cat vanessa.esteve@urv.cat
    Identificador de l'autor: 0000-0001-5909-1099 0000-0002-9175-6369 0000-0002-8330-1495 0000-0001-5909-1099
    Data d'alta del registre: 2024-07-06
    Versió de l'article dipositat: info:eu-repo/semantics/publishedVersion
    Enllaç font original: https://www.academic-bookshop.com/ourshop/prod_5313859-ECGBL-2016-Proceedings.html
    Referència a l'article segons font original: Proceedings Of The European Conference On Games-Based Learning. 977-980
    Referència de l'ítem segons les normes APA: Esteve-González V; Cervera M; Martínez J (2016). Exploring the Social Presence in 3D Virtual Learning Environments.
    URL Document de llicència: https://repositori.urv.cat/ca/proteccio-de-dades/
    Entitat: Universitat Rovira i Virgili
    Any de publicació de la revista: 2016
    Tipus de publicació: Proceedings Paper
  • Paraules clau:

    Artificial Intelligence,Computer Graphics and Computer-Aided Design,Computer Networks and Communications,Control and Systems Engineering,E-Learning,Education,Human-Computer Interaction,Software
    Social presence
    Muve
    Learning scenarios
    3d virtual learning environments
    Software
    Human-computer interaction
    Education
    E-learning
    Control and systems engineering
    Computer networks and communications
    Computer graphics and computer-aided design
    Artificial intelligence
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