Autor segons l'article: Casanoves, Marina; Sole-Llussa, Anna; Haro, Juan; Gericke, Nicklas; Valls, Cristina;
Departament: Bioquímica i Biotecnologia Psicologia
Autor/s de la URV: CASANOVES DE LA HOZ, MARINA / Haro Rodriguez, Juan / Valls Bautista, Cristina
Paraules clau: Teachers Serious educational games (seg) Pre-service teacher training Outcomes Knowledge Genetic education Game-based science learning (gbsl) Game-based learning (gbl) Experience Empirical-evidence Education Conceptual knowledge Computer games Biotechnology Attitudes Achievement
Resum: Background Game-based science learning (GBSL) provide an alternative route for learning genetics, but its effects on students' conceptual learning is contested. In this paper we assess the utility, in primary teacher education, of Recal: a game designed to promote participants' learning of key genetic concepts through acting as detectives investigating a case. Purpose The purpose of the study was to analyse and compare teacher students' learning of genetics through the game, and both their attitudes towards and experiences of it. Tests were conducted in Spanish and Swedish contexts to assess its potential utility in contrasting cultural and educational contexts to obtain indications of the potential breadth of its application. Samples Participants included 120 pre-service teacher students from a university in north-eastern Spain and 51 from a university in western Sweden. Design and methods The research involved an intervention, in which students played the game, and assessment of its efficacy by questionnaires designed to investigate students' knowledge of genetics before and after the game, their expectations and experience of it, and their satisfaction with it. The results were analysed statistically. Results The game appeared to enhance both Spanish and Swedish participants' knowledge of genetics, and they reportedly found it both educationally beneficial and engaging. It was also assessed in terms of the following characteristics of GBSL, based on experiential data: contextualisation, authenticity, collaboration, problem-solving, guided paths and competition. Conclusion The results clearly indicate that the game has utility in different countries and educational contexts. The article discusses how the six characteristics of GBSL facilitate or hinder learning, and implications (for educational professionals and researchers) of the findings.
Àrees temàtiques: Pedagogical & educational research Multidisciplinary General o multidisciplinar Ensino Education & educational research Education Educació Ciencias sociales
Accès a la llicència d'ús: https://creativecommons.org/licenses/by/3.0/es/
Adreça de correu electrònic de l'autor: cristina.valls@urv.cat juan.haro@urv.cat
Identificador de l'autor: 0000-0001-5583-5695 0000-0002-3456-4731
Data d'alta del registre: 2024-08-10
Versió de l'article dipositat: info:eu-repo/semantics/acceptedVersion
Enllaç font original: https://www.tandfonline.com/doi/abs/10.1080/02635143.2022.2044301
URL Document de llicència: https://repositori.urv.cat/ca/proteccio-de-dades/
Referència a l'article segons font original: Research In Science & Technological Education. 41 (4): 1496-1518
Referència de l'ítem segons les normes APA: Casanoves, Marina; Sole-Llussa, Anna; Haro, Juan; Gericke, Nicklas; Valls, Cristina; (2023). Assessment of the ability of game-based science learning to enhance genetic understanding. Research In Science & Technological Education, 41(4), 1496-1518. DOI: 10.1080/02635143.2022.2044301
DOI de l'article: 10.1080/02635143.2022.2044301
Entitat: Universitat Rovira i Virgili
Any de publicació de la revista: 2023
Tipus de publicació: Journal Publications