Articles producció científica> Estudis de Comunicació

Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies

  • Identification data

    Identifier: imarina:5131955
    Authors:
    Gonzalo-Iglesia J, Lozano-Monterrubio N, Prades-Tena J
    Abstract:
    In the recent years, most academic literature of Game-Based Learning (GBL) has provided in-depth knowledge of the characteristics of games that foster participative learning and that increase the level of motivation of students. In addition, most of these studies have focused on videogames. Consequently, few academic research has centred in the potentialities of noneducational board games as teaching methodologies. The current paper intends to contribute to filling this gap with an exploratory investigation with a two-stage process. The first involved three experimental interventions in six bachelor degree courses for Communication and Biochemistry studies (n=196 students). In these interventions, teachers introduced commercial board games that were related to the content of the courses and aimed students to play. The second stage gathered data-driven results from an online survey among the students who had participated in the GBL interventions (n=87). The study analyses the perceptions of students in relation to their preferences in teaching methodologies, the suitability of board games in class, their reasons for feeling motivated while playing and the skills experienced during the GBL sessions. Results reveal that the sessions generated high perception levels of engagement and motivation as well as the development of transversal skills such as teamwork and communication.
  • Others:

    Author, as appears in the article.: Gonzalo-Iglesia J, Lozano-Monterrubio N, Prades-Tena J
    Department: Estudis de Comunicació
    URV's Author/s: Gonzalo Iglesia, Juan Luís / Lozano Monterrubio, Natalia / Prades Tena, Jordi
    Keywords: University education Motivation Jocs i comunicació Innovació docent Game-based learning Board games
    Abstract: In the recent years, most academic literature of Game-Based Learning (GBL) has provided in-depth knowledge of the characteristics of games that foster participative learning and that increase the level of motivation of students. In addition, most of these studies have focused on videogames. Consequently, few academic research has centred in the potentialities of noneducational board games as teaching methodologies. The current paper intends to contribute to filling this gap with an exploratory investigation with a two-stage process. The first involved three experimental interventions in six bachelor degree courses for Communication and Biochemistry studies (n=196 students). In these interventions, teachers introduced commercial board games that were related to the content of the courses and aimed students to play. The second stage gathered data-driven results from an online survey among the students who had participated in the GBL interventions (n=87). The study analyses the perceptions of students in relation to their preferences in teaching methodologies, the suitability of board games in class, their reasons for feeling motivated while playing and the skills experienced during the GBL sessions. Results reveal that the sessions generated high perception levels of engagement and motivation as well as the development of transversal skills such as teamwork and communication.
    Thematic Areas: Sociología Saúde coletiva Psicología Linguística e literatura Letras / linguística Interdisciplinar Ensino Education & educational research Education Educação Direito Ciências ambientais Astronomia / física Arquitetura, urbanismo e design Administração, ciências contábeis e turismo Administração pública e de empresas, ciências contábeis e turismo
    ISSN: 16457250
    Author's mail: natalia.lozano@urv.cat jordi.prades@urv.cat juanluis.gonzalo@urv.cat
    Author identifier: 0000-0001-9848-0257 0000-0001-5131-127X 0000-0002-5682-1102
    Record's date: 2023-04-02
    Journal volume: 41
    Papper version: info:eu-repo/semantics/publishedVersion
    Link to the original source: https://revistas.ulusofona.pt/index.php/rleducacao/article/view/6489
    Papper original source: Revista Lusófona De Educaçao. 41 (41): 45-62
    APA: Gonzalo-Iglesia J, Lozano-Monterrubio N, Prades-Tena J (2018). Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies. Revista Lusófona De Educaçao, 41(41), 45-62. DOI: 10.24140/issn.1645-7250.rle41.03
    Licence document URL: https://repositori.urv.cat/ca/proteccio-de-dades/
    Article's DOI: 10.24140/issn.1645-7250.rle41.03
    Entity: Universitat Rovira i Virgili
    Journal publication year: 2018
    Publication Type: Journal Publications
  • Keywords:

    Education,Education & Educational Research
    University education
    Motivation
    Jocs i comunicació
    Innovació docent
    Game-based learning
    Board games
    Sociología
    Saúde coletiva
    Psicología
    Linguística e literatura
    Letras / linguística
    Interdisciplinar
    Ensino
    Education & educational research
    Education
    Educação
    Direito
    Ciências ambientais
    Astronomia / física
    Arquitetura, urbanismo e design
    Administração, ciências contábeis e turismo
    Administração pública e de empresas, ciências contábeis e turismo
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