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Students' perception of the impact of competences on learning: An analysis with business simulations

  • Identification data

    Identifier: imarina:5809755
    Authors:
    Beatriz Hernandez-Lara, AnaSerradell-Lopez, EnricFito-Bertran, Angels
    Abstract:
    Digital technology and information and communication technologies (ICTs) have provided new methods for teaching and learning that help students reap valuable benefits; however, they are not exempt from criticism regarding their effectiveness for learning. This study aims to analyse the contribution of one of these e-learning methods-business simulation games-to enhancing students' learning outcomes, and will try to determine which competences are perceived by students to contribute most to improving learning. The study was conducted through the use of questionnaires, which were given to 115 students who were participating in business simulation games within official management courses as part of bachelor's and master's degrees. The findings reveal that generic competences exert a positive influence on learning outcomes. In the case of specific managerial competences, however, the effect was found to be insignificant. The findings also reveal better learning outcomes of younger students participating in business simulation games compared to older students. This study has pedagogical implications for deciding the best way to enhance students' learning outcomes when using business simulation tools.
  • Others:

    Author, as appears in the article.: Beatriz Hernandez-Lara, Ana; Serradell-Lopez, Enric; Fito-Bertran, Angels
    Department: Gestió d'Empreses
    URV's Author/s: Hernandez Lara, Ana Beatriz
    Keywords: Thinking Technology-enhanced learning Students perceptions Skills Online Motivation Learning outcomes Instructor Higher education Games Face-to-face Environments Educational research E-learning Design Computer-mediated learning Competences Business simulation games Business games
    Abstract: Digital technology and information and communication technologies (ICTs) have provided new methods for teaching and learning that help students reap valuable benefits; however, they are not exempt from criticism regarding their effectiveness for learning. This study aims to analyse the contribution of one of these e-learning methods-business simulation games-to enhancing students' learning outcomes, and will try to determine which competences are perceived by students to contribute most to improving learning. The study was conducted through the use of questionnaires, which were given to 115 students who were participating in business simulation games within official management courses as part of bachelor's and master's degrees. The findings reveal that generic competences exert a positive influence on learning outcomes. In the case of specific managerial competences, however, the effect was found to be insignificant. The findings also reveal better learning outcomes of younger students participating in business simulation games compared to older students. This study has pedagogical implications for deciding the best way to enhance students' learning outcomes when using business simulation tools.
    Thematic Areas: Sociologia i política Psychology, multidisciplinary Psychology, experimental Psychology (miscellaneous) Psychology (all) Psychology Psicología Pedagogical & educational research Odontología Medicina iii Medicina ii Interdisciplinar Human-computer interaction General psychology Engenharias iii Educação física Educação Economia Ciencias sociales Ciencias humanas Ciência de alimentos Ciência da computação Arts and humanities (miscellaneous) Administração, ciências contábeis e turismo Administração pública e de empresas, ciências contábeis e turismo
    licence for use: https://creativecommons.org/licenses/by/3.0/es/
    Author's mail: anabeatriz.hernandez@urv.cat
    Author identifier: 0000-0002-8110-9328
    Record's date: 2024-08-24
    Papper version: info:eu-repo/semantics/acceptedVersion
    Link to the original source: https://www.sciencedirect.com/science/article/abs/pii/S0747563219302651?msclkid=ed435bb0ab6011ec9ffbcf7a7ba736a6
    Licence document URL: https://repositori.urv.cat/ca/proteccio-de-dades/
    Papper original source: Computers In Human Behavior. 101 311-319
    APA: Beatriz Hernandez-Lara, Ana; Serradell-Lopez, Enric; Fito-Bertran, Angels (2019). Students' perception of the impact of competences on learning: An analysis with business simulations. Computers In Human Behavior, 101(), 311-319. DOI: https://doi.org/10.1016/j.chb.2019.07.023
    Article's DOI: https://doi.org/10.1016/j.chb.2019.07.023
    Entity: Universitat Rovira i Virgili
    Journal publication year: 2019
    Publication Type: Journal Publications
  • Keywords:

    Arts and Humanities (Miscellaneous),Human-Computer Interaction,Psychology,Psychology (Miscellaneous),Psychology, Experimental,Psychology, Multidisciplinary
    Thinking
    Technology-enhanced learning
    Students perceptions
    Skills
    Online
    Motivation
    Learning outcomes
    Instructor
    Higher education
    Games
    Face-to-face
    Environments
    Educational research
    E-learning
    Design
    Computer-mediated learning
    Competences
    Business simulation games
    Business games
    Sociologia i política
    Psychology, multidisciplinary
    Psychology, experimental
    Psychology (miscellaneous)
    Psychology (all)
    Psychology
    Psicología
    Pedagogical & educational research
    Odontología
    Medicina iii
    Medicina ii
    Interdisciplinar
    Human-computer interaction
    General psychology
    Engenharias iii
    Educação física
    Educação
    Economia
    Ciencias sociales
    Ciencias humanas
    Ciência de alimentos
    Ciência da computação
    Arts and humanities (miscellaneous)
    Administração, ciências contábeis e turismo
    Administração pública e de empresas, ciências contábeis e turismo
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