Author, as appears in the article.: Vallorani, Cecilia Maria; Gibert, Isabel; Tuffnell, Christopher
Department: Filologies Romàniques
URV's Author/s: Gibert Escofet, Maria Isabel / Vallorani, Cecilia Maria
Keywords: Action learning Action learning alternative approaches assessment for learning behaviour educational innovation flow Alternative approaches Assessment for learning Behaviour Educational innovation Flow Game-based assessment Game-based assessment game-based learning motivation Game-based learning Motivation
Abstract: This study examines the use of gamification as an innovative assessment approach to foreign language learning with 12-14-year-old students. A mixed methodology has been applied. Quantitative data have been collected from formative non-gamified and gamified assessments. Qualitative data was collected from a student questionnaire. The results were obtained from an international middle school where four groups of students, two in Grade 7 and two in Grade 8, engaged with gamified formative assessment. Findings show that gamification can provide a useful support mechanism in assessment success, and also on an emotional level as it lowers the affective filter, allowing the students to reduce potential anxiety and face the assessment with greater confidence. However, gamification had a small negative impact on otherwise high-performing students in the study, suggesting that gamification may not be appropriate in all contexts.
Thematic Areas: Ciencias sociales Computer science (all) Computer science (miscellaneous) E-learning Education Education & educational research General computer science
licence for use: https://creativecommons.org/licenses/by/3.0/es/
Author's mail: ceciliamaria.vallorani@estudiants.urv.cat isabel.gibert@urv.cat
Author identifier: 0000-0003-3158-9658
Record's date: 2024-10-19
Papper version: info:eu-repo/semantics/publishedVersion
Papper original source: International Journal Of Mobile And Blended Learning. 14 (4):
APA: Vallorani, Cecilia Maria; Gibert, Isabel; Tuffnell, Christopher (2022). Levelling Up Language Learning A Study on the Impact of Gamification. International Journal Of Mobile And Blended Learning, 14(4), -. DOI: 10.4018/ijmbl.315624
Licence document URL: https://repositori.urv.cat/ca/proteccio-de-dades/
Entity: Universitat Rovira i Virgili
Journal publication year: 2022
Publication Type: Journal Publications