Articles producció científica> Estudis Anglesos i Alemanys

Impact of a gamified application on reading comprehension and attitude of Swahili among young learners in Kenya

  • Identification data

    Identifier: imarina:9291699
    Authors:
    Ndegwa, AGutiérrez-Colón, MManegre, M
    Abstract:
    The on-going implementation of the new curriculum of the new education system in Kenya includes the administration of technology in the classroom. In this study, this was achieved through the use of a gamified app in a local private school in Kenya, a gamified Swahili app. As Swahili is the language that is Kenya's national and one of two official languages, it is an important language to master in school. The inclusion of a gamified app in addition to the traditional material used in the classroom is to increase their motivation, and engagement of the language learning process of the students. The participants expressed the enjoyment that they felt as they used the gamified app to supplement the material that they had been given to practice. This pilot study used both qualitative (using a questionnaire) and quantitative methods to gather the results of the control group (CG) and experimental group (EG) to ascertain the impact of their understanding through the pre- and posttest that the students did. The EG showed substantial improvement in the posttest after using the gamified app t(21) = −2.783, p = 0.011. Additionally, the students reported that they enjoyed using the gamified app to practice their Swahili reading comprehension materials.
  • Others:

    Author, as appears in the article.: Ndegwa, A; Gutiérrez-Colón, M; Manegre, M
    Department: Estudis Anglesos i Alemanys
    URV's Author/s: Gutiérrez-Colon Plana, Maria del Mar / Manegre, Marni Lynne / Ndegwa, Alicia Waceera Wangeci
    Keywords: Swahili Reading comprehension Perception Gamification Attitude swahili perception gamification attitude
    Abstract: The on-going implementation of the new curriculum of the new education system in Kenya includes the administration of technology in the classroom. In this study, this was achieved through the use of a gamified app in a local private school in Kenya, a gamified Swahili app. As Swahili is the language that is Kenya's national and one of two official languages, it is an important language to master in school. The inclusion of a gamified app in addition to the traditional material used in the classroom is to increase their motivation, and engagement of the language learning process of the students. The participants expressed the enjoyment that they felt as they used the gamified app to supplement the material that they had been given to practice. This pilot study used both qualitative (using a questionnaire) and quantitative methods to gather the results of the control group (CG) and experimental group (EG) to ascertain the impact of their understanding through the pre- and posttest that the students did. The EG showed substantial improvement in the posttest after using the gamified app t(21) = −2.783, p = 0.011. Additionally, the students reported that they enjoyed using the gamified app to practice their Swahili reading comprehension materials.
    Thematic Areas: Pedagogical & educational research Education & educational research Education Educació E-learning Computer science applications Ciencias sociales
    licence for use: https://creativecommons.org/licenses/by/3.0/es/
    Author's mail: aliciawaceerawangeci.ndegwa@estudiants.urv.cat mar.gutierrezcolon@urv.cat
    Author identifier: 0000-0002-8085-5513 0000-0001-8479-4933
    Record's date: 2024-08-03
    Papper version: info:eu-repo/semantics/acceptedVersion
    Papper original source: Interactive Learning Environments.
    APA: Ndegwa, A; Gutiérrez-Colón, M; Manegre, M (2023). Impact of a gamified application on reading comprehension and attitude of Swahili among young learners in Kenya. Interactive Learning Environments, (), -. DOI: 10.1080/10494820.2023.2165507
    Licence document URL: https://repositori.urv.cat/ca/proteccio-de-dades/
    Entity: Universitat Rovira i Virgili
    Journal publication year: 2023
    Publication Type: Journal Publications
  • Keywords:

    Computer Science Applications,E-Learning,Education,Education & Educational Research
    Swahili
    Reading comprehension
    Perception
    Gamification
    Attitude
    swahili
    perception
    gamification
    attitude
    Pedagogical & educational research
    Education & educational research
    Education
    Educació
    E-learning
    Computer science applications
    Ciencias sociales
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