Articles producció científica> Psicologia

An Online Psychological Program for Adolescents and Young Adults With Headaches: Iterative Design and Rapid Usability Testing

  • Identification data

    Identifier: imarina:9382842
    Authors:
    Huguet, AnnaRozario, SharleneWozney, LoriMcgrath, Patrick J
    Abstract:
    Background: Headache disorders are common, debilitating health problems. Cognitive-behavioral therapy (CBT) is recommended but rarely easily available. With the use of the internet and communication technologies among youth and young adults, these individuals could be self-trained in CBT skills. There is an increasing number of internet-based interventions for headaches, but there has been little research into the usability of these interventions because evaluating usability across the intervention development life cycle is costly. We developed an internet-based CBT program, the Specialized Program for Headache Reduction (SPHERE). While developing it, we aimed to improve SPHERE through rapid usability testing cycles.Objective: This study aims to presents a rapid and affordable usability testing approach that can be performed throughout the intervention development life cycle. This paper also provides evidence of the usability of SPHERE.Methods: We used the "think aloud" usability testing method based on Krug's approach to test user interaction within a lab setting. This was followed by a short posttest interview. We planned to test SPHERE with 3-5 participants testing the same part of the program each cycle. Both the design and development team and the research team actively participated in the usability testing process. Observers independently identified the top 3 usability issues, rated their severity, and conducted debriefing sessions to come to consensus on major issues and generate potential solutions. Results: The testing process allowed major usability issues to be identified and rectified rapidly before piloting SPHERE in a real-world context. A total of 2 cycles of testing were conducted. Of the usability issues encountered in cycles 1 and 2, a total of 68% (17
  • Others:

    Author, as appears in the article.: Huguet, Anna; Rozario, Sharlene; Wozney, Lori; Mcgrath, Patrick J
    Department: Psicologia
    URV's Author/s: Huguet Roselló, Anna
    Keywords: Adolescent Adolescents Cognitive behavioral therapy Cognitive-behavioral intervention Design process Disability Disorders End users Headache Headaches Humans Internet Migraine Questionnaire Sufferers Therap Usability User-centered design User-computer interface Young adul Young adult
    Abstract: Background: Headache disorders are common, debilitating health problems. Cognitive-behavioral therapy (CBT) is recommended but rarely easily available. With the use of the internet and communication technologies among youth and young adults, these individuals could be self-trained in CBT skills. There is an increasing number of internet-based interventions for headaches, but there has been little research into the usability of these interventions because evaluating usability across the intervention development life cycle is costly. We developed an internet-based CBT program, the Specialized Program for Headache Reduction (SPHERE). While developing it, we aimed to improve SPHERE through rapid usability testing cycles.Objective: This study aims to presents a rapid and affordable usability testing approach that can be performed throughout the intervention development life cycle. This paper also provides evidence of the usability of SPHERE.Methods: We used the "think aloud" usability testing method based on Krug's approach to test user interaction within a lab setting. This was followed by a short posttest interview. We planned to test SPHERE with 3-5 participants testing the same part of the program each cycle. Both the design and development team and the research team actively participated in the usability testing process. Observers independently identified the top 3 usability issues, rated their severity, and conducted debriefing sessions to come to consensus on major issues and generate potential solutions. Results: The testing process allowed major usability issues to be identified and rectified rapidly before piloting SPHERE in a real-world context. A total of 2 cycles of testing were conducted. Of the usability issues encountered in cycles 1 and 2, a total of 68% (17/25) and 32% (12/38), respectively, were rated as major, discussed, and fixed.Conclusions: This study shows that rapid usability testing is an essential part of the design process that improves program functionality and can be easy and inexpensive to undertake.
    Thematic Areas: Health care sciences & services Health informatics Human factors and ergonomics Medical informatics
    licence for use: https://creativecommons.org/licenses/by/3.0/es/
    Author's mail: anna.huguet@urv.cat
    Author identifier: 0000-0002-4002-8644
    Record's date: 2024-10-12
    Papper version: info:eu-repo/semantics/publishedVersion
    Papper original source: Jmir Hum Factors. 10 (1): e48677-
    APA: Huguet, Anna; Rozario, Sharlene; Wozney, Lori; Mcgrath, Patrick J (2023). An Online Psychological Program for Adolescents and Young Adults With Headaches: Iterative Design and Rapid Usability Testing. Jmir Hum Factors, 10(1), e48677-. DOI: 10.2196/48677
    Licence document URL: https://repositori.urv.cat/ca/proteccio-de-dades/
    Entity: Universitat Rovira i Virgili
    Journal publication year: 2023
    Publication Type: Journal Publications
  • Keywords:

    Health Care Sciences & Services,Health Informatics,Human Factors and Ergonomics,Medical Informatics
    Adolescent
    Adolescents
    Cognitive behavioral therapy
    Cognitive-behavioral intervention
    Design process
    Disability
    Disorders
    End users
    Headache
    Headaches
    Humans
    Internet
    Migraine
    Questionnaire
    Sufferers
    Therap
    Usability
    User-centered design
    User-computer interface
    Young adul
    Young adult
    Health care sciences & services
    Health informatics
    Human factors and ergonomics
    Medical informatics
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