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Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies

  • Datos identificativos

    Identificador: imarina:5131955
    Autores:
    Gonzalo-Iglesia J, Lozano-Monterrubio N, Prades-Tena J
    Resumen:
    In the recent years, most academic literature of Game-Based Learning (GBL) has provided in-depth knowledge of the characteristics of games that foster participative learning and that increase the level of motivation of students. In addition, most of these studies have focused on videogames. Consequently, few academic research has centred in the potentialities of noneducational board games as teaching methodologies. The current paper intends to contribute to filling this gap with an exploratory investigation with a two-stage process. The first involved three experimental interventions in six bachelor degree courses for Communication and Biochemistry studies (n=196 students). In these interventions, teachers introduced commercial board games that were related to the content of the courses and aimed students to play. The second stage gathered data-driven results from an online survey among the students who had participated in the GBL interventions (n=87). The study analyses the perceptions of students in relation to their preferences in teaching methodologies, the suitability of board games in class, their reasons for feeling motivated while playing and the skills experienced during the GBL sessions. Results reveal that the sessions generated high perception levels of engagement and motivation as well as the development of transversal skills such as teamwork and communication.
  • Otros:

    Autor según el artículo: Gonzalo-Iglesia J, Lozano-Monterrubio N, Prades-Tena J
    Departamento: Estudis de Comunicació
    Autor/es de la URV: Gonzalo Iglesia, Juan Luís / Lozano Monterrubio, Natalia / Prades Tena, Jordi
    Palabras clave: University education Motivation Jocs i comunicació Innovació docent Game-based learning Board games
    Resumen: In the recent years, most academic literature of Game-Based Learning (GBL) has provided in-depth knowledge of the characteristics of games that foster participative learning and that increase the level of motivation of students. In addition, most of these studies have focused on videogames. Consequently, few academic research has centred in the potentialities of noneducational board games as teaching methodologies. The current paper intends to contribute to filling this gap with an exploratory investigation with a two-stage process. The first involved three experimental interventions in six bachelor degree courses for Communication and Biochemistry studies (n=196 students). In these interventions, teachers introduced commercial board games that were related to the content of the courses and aimed students to play. The second stage gathered data-driven results from an online survey among the students who had participated in the GBL interventions (n=87). The study analyses the perceptions of students in relation to their preferences in teaching methodologies, the suitability of board games in class, their reasons for feeling motivated while playing and the skills experienced during the GBL sessions. Results reveal that the sessions generated high perception levels of engagement and motivation as well as the development of transversal skills such as teamwork and communication.
    Áreas temáticas: Sociología Saúde coletiva Psicología Linguística e literatura Letras / linguística Interdisciplinar Ensino Education & educational research Education Educação Direito Ciências ambientais Astronomia / física Arquitetura, urbanismo e design Administração, ciências contábeis e turismo Administração pública e de empresas, ciências contábeis e turismo
    ISSN: 16457250
    Direcció de correo del autor: natalia.lozano@urv.cat jordi.prades@urv.cat juanluis.gonzalo@urv.cat
    Identificador del autor: 0000-0001-9848-0257 0000-0001-5131-127X 0000-0002-5682-1102
    Fecha de alta del registro: 2023-04-02
    Volumen de revista: 41
    Versión del articulo depositado: info:eu-repo/semantics/publishedVersion
    Referencia al articulo segun fuente origial: Revista Lusófona De Educaçao. 41 (41): 45-62
    Referencia de l'ítem segons les normes APA: Gonzalo-Iglesia J, Lozano-Monterrubio N, Prades-Tena J (2018). Noneducational board games in University Education. Perceptions of students experiencing Game-Based Learning methodologies. Revista Lusófona De Educaçao, 41(41), 45-62. DOI: 10.24140/issn.1645-7250.rle41.03
    URL Documento de licencia: https://repositori.urv.cat/ca/proteccio-de-dades/
    Entidad: Universitat Rovira i Virgili
    Año de publicación de la revista: 2018
    Tipo de publicación: Journal Publications
  • Palabras clave:

    Education,Education & Educational Research
    University education
    Motivation
    Jocs i comunicació
    Innovació docent
    Game-based learning
    Board games
    Sociología
    Saúde coletiva
    Psicología
    Linguística e literatura
    Letras / linguística
    Interdisciplinar
    Ensino
    Education & educational research
    Education
    Educação
    Direito
    Ciências ambientais
    Astronomia / física
    Arquitetura, urbanismo e design
    Administração, ciências contábeis e turismo
    Administração pública e de empresas, ciências contábeis e turismo
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