Autor según el artículo: Beatriz Hernandez-Lara, Ana; Serradell-Lopez, Enric; Fito-Bertran, Angels
Departamento: Gestió d'Empreses
Autor/es de la URV: Hernandez Lara, Ana Beatriz
Palabras clave: Thinking Technology-enhanced learning Students perceptions Skills Online Motivation Learning outcomes Instructor Higher education Games Face-to-face Environments Educational research E-learning Design Computer-mediated learning Competences Business simulation games Business games
Resumen: Digital technology and information and communication technologies (ICTs) have provided new methods for teaching and learning that help students reap valuable benefits; however, they are not exempt from criticism regarding their effectiveness for learning. This study aims to analyse the contribution of one of these e-learning methods-business simulation games-to enhancing students' learning outcomes, and will try to determine which competences are perceived by students to contribute most to improving learning. The study was conducted through the use of questionnaires, which were given to 115 students who were participating in business simulation games within official management courses as part of bachelor's and master's degrees. The findings reveal that generic competences exert a positive influence on learning outcomes. In the case of specific managerial competences, however, the effect was found to be insignificant. The findings also reveal better learning outcomes of younger students participating in business simulation games compared to older students. This study has pedagogical implications for deciding the best way to enhance students' learning outcomes when using business simulation tools.
Áreas temáticas: Sociologia i política Psychology, multidisciplinary Psychology, experimental Psychology (miscellaneous) Psychology (all) Psychology Psicología Pedagogical & educational research Odontología Medicina iii Medicina ii Interdisciplinar Human-computer interaction General psychology Engenharias iii Educação física Educação Economia Ciencias sociales Ciencias humanas Ciência de alimentos Ciência da computação Arts and humanities (miscellaneous) Administração, ciências contábeis e turismo Administração pública e de empresas, ciências contábeis e turismo
Acceso a la licencia de uso: https://creativecommons.org/licenses/by/3.0/es/
Direcció de correo del autor: anabeatriz.hernandez@urv.cat
Identificador del autor: 0000-0002-8110-9328
Fecha de alta del registro: 2024-08-24
Versión del articulo depositado: info:eu-repo/semantics/acceptedVersion
Enlace a la fuente original: https://www.sciencedirect.com/science/article/abs/pii/S0747563219302651?msclkid=ed435bb0ab6011ec9ffbcf7a7ba736a6
URL Documento de licencia: https://repositori.urv.cat/ca/proteccio-de-dades/
Referencia al articulo segun fuente origial: Computers In Human Behavior. 101 311-319
Referencia de l'ítem segons les normes APA: Beatriz Hernandez-Lara, Ana; Serradell-Lopez, Enric; Fito-Bertran, Angels (2019). Students' perception of the impact of competences on learning: An analysis with business simulations. Computers In Human Behavior, 101(), 311-319. DOI: https://doi.org/10.1016/j.chb.2019.07.023
DOI del artículo: https://doi.org/10.1016/j.chb.2019.07.023
Entidad: Universitat Rovira i Virgili
Año de publicación de la revista: 2019
Tipo de publicación: Journal Publications