Articles producció científica> Estudis Anglesos i Alemanys

Impact of a gamified application on reading comprehension and attitude of Swahili among young learners in Kenya

  • Datos identificativos

    Identificador: imarina:9291699
    Autores:
    Ndegwa, AGutiérrez-Colón, MManegre, M
    Resumen:
    The on-going implementation of the new curriculum of the new education system in Kenya includes the administration of technology in the classroom. In this study, this was achieved through the use of a gamified app in a local private school in Kenya, a gamified Swahili app. As Swahili is the language that is Kenya's national and one of two official languages, it is an important language to master in school. The inclusion of a gamified app in addition to the traditional material used in the classroom is to increase their motivation, and engagement of the language learning process of the students. The participants expressed the enjoyment that they felt as they used the gamified app to supplement the material that they had been given to practice. This pilot study used both qualitative (using a questionnaire) and quantitative methods to gather the results of the control group (CG) and experimental group (EG) to ascertain the impact of their understanding through the pre- and posttest that the students did. The EG showed substantial improvement in the posttest after using the gamified app t(21) = −2.783, p = 0.011. Additionally, the students reported that they enjoyed using the gamified app to practice their Swahili reading comprehension materials.
  • Otros:

    Autor según el artículo: Ndegwa, A; Gutiérrez-Colón, M; Manegre, M
    Departamento: Estudis Anglesos i Alemanys
    Autor/es de la URV: Gutiérrez-Colon Plana, Maria del Mar / Manegre, Marni Lynne / Ndegwa, Alicia Waceera Wangeci
    Palabras clave: Swahili Reading comprehension Perception Gamification Attitude swahili perception gamification attitude
    Resumen: The on-going implementation of the new curriculum of the new education system in Kenya includes the administration of technology in the classroom. In this study, this was achieved through the use of a gamified app in a local private school in Kenya, a gamified Swahili app. As Swahili is the language that is Kenya's national and one of two official languages, it is an important language to master in school. The inclusion of a gamified app in addition to the traditional material used in the classroom is to increase their motivation, and engagement of the language learning process of the students. The participants expressed the enjoyment that they felt as they used the gamified app to supplement the material that they had been given to practice. This pilot study used both qualitative (using a questionnaire) and quantitative methods to gather the results of the control group (CG) and experimental group (EG) to ascertain the impact of their understanding through the pre- and posttest that the students did. The EG showed substantial improvement in the posttest after using the gamified app t(21) = −2.783, p = 0.011. Additionally, the students reported that they enjoyed using the gamified app to practice their Swahili reading comprehension materials.
    Áreas temáticas: Pedagogical & educational research Education & educational research Education Educació E-learning Computer science applications Ciencias sociales
    Acceso a la licencia de uso: https://creativecommons.org/licenses/by/3.0/es/
    Direcció de correo del autor: aliciawaceerawangeci.ndegwa@estudiants.urv.cat mar.gutierrezcolon@urv.cat
    Identificador del autor: 0000-0002-8085-5513 0000-0001-8479-4933
    Fecha de alta del registro: 2024-08-03
    Versión del articulo depositado: info:eu-repo/semantics/acceptedVersion
    Enlace a la fuente original: https://www.tandfonline.com/doi/full/10.1080/10494820.2023.2165507
    Referencia al articulo segun fuente origial: Interactive Learning Environments.
    Referencia de l'ítem segons les normes APA: Ndegwa, A; Gutiérrez-Colón, M; Manegre, M (2023). Impact of a gamified application on reading comprehension and attitude of Swahili among young learners in Kenya. Interactive Learning Environments, (), -. DOI: 10.1080/10494820.2023.2165507
    URL Documento de licencia: https://repositori.urv.cat/ca/proteccio-de-dades/
    DOI del artículo: 10.1080/10494820.2023.2165507
    Entidad: Universitat Rovira i Virgili
    Año de publicación de la revista: 2023
    Tipo de publicación: Journal Publications
  • Palabras clave:

    Computer Science Applications,E-Learning,Education,Education & Educational Research
    Swahili
    Reading comprehension
    Perception
    Gamification
    Attitude
    swahili
    perception
    gamification
    attitude
    Pedagogical & educational research
    Education & educational research
    Education
    Educació
    E-learning
    Computer science applications
    Ciencias sociales
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