Treballs Fi de MàsterPedagogia

Let's save Mendeleev: an educational Escape Room based on gamification

  • Identification data

    Identifier:  TFM:740
    Authors:  Dasca Beneito, Ariadna
    Abstract:
    Our proposal is based on an Escape Room game, “Salvem en Mendeléiev” that lasts 10 sessions. In it, the students will solve different riddles that will provide them with knowledge to be able to leave the room (the unit) successfully before the end of time. It has been implemented in the third year of Compulsory Secondary Education in the subject of Physics and Chemistry. The purpose of this study is to demonstrate how the change in methodology from flipped classroom to master classes allows students to be taught the necessary content to carry out exercises and how gamification reinforces them. The results are analyzed by means of the study of descriptive statistics and the coding of transcripts. The proof of educational improvement is reflected in the results of the post-intervention survey where an increase in motivation, satisfaction and involvement in the subject is observed. Likewise, students perceive their teaching-learning process in an active, functional and supervised way. It should be noted that, in this study, measures of attention to diversity have been taken into account.
  • Others:

    Entity: Universitat Rovira i Virgili (URV)
    Confidenciality: No
    Student: Dasca Beneito, Ariadna
    Education area(s): Formació del professorat d'Educació Secundària Obligatòria i Batxillerat, Formació  Professional i Ensenyament d'Idiomes
    Department: Pedagogia
    Creation date in repository: 2021-07-26
    Subject: Ciències de l'educació
    Academic year: 2020-2021
    Work's public defense date: 2021-06-18
    Access Rights: info:eu-repo/semantics/openAccess
    Project director: Díaz de los Bernardos, Miriam
  • Keywords:

    flipped classroom
    gamification
    Education sciences
  • Documents:

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