Articles producció científica> Psicologia

Initial usability and feasibility of a web-based behavioural activation program for young adults with comorbid depression and problem gambling: A case study and case series

  • Identification data

    Identifier: imarina:9138978
    Authors:
    Bartel SJHuguet ARao SWozney LVaralli VRozari SMcGrath PJKits OStewart SH
    Abstract:
    © 2020, Centre for Addiction and Mental Health. All rights reserved. Approximately 20%–32% of youth and adults with problem gambling also experience comorbid depression, yet treatment for this comorbidity is not readily accessible. We sought to extend and customize DoNamic, our existing web-based app for treating depression, to also treat young adults who experience comorbid problem gambling. We conducted a laboratory-based usability case study (Study 1) and a usability and feasibility clinical case series (Study 2). Study 1 involved an individual with problem gambling who tested the DoNamic version tailored to problem gambling (DoNamic-PG) in the laboratory. Changes based on participant feedback were implemented. Study 2 involved two cycles of testing in which five participants used the revised version of DoNamic-PG and provided feedback. Indicators of feasibility and usability of DoNamic-PG were predominately met; however, even with the increased accessibility and ease of use of DoNamic-PG, recruitment issues suggest it may not fully overcome the problem of attracting gamblers into treatment. This study highlights an existing concern in the field of problem gambling: Even when interventions are accessible for problem gambling populations, they are not necessarily used. Ultimately, the results of our case studies highlight how existing apps can be adjusted for specific subgroups. DoNamic-PG has the potential to be a feasible and usable app that could increase the accessibility, efficiency, and quality of care for younger adults with depression and problem gambling, if recruitment problems can be overcome. The next steps for developing DoNamic-PG include further feasibility testing, followed by trials to determine its efficacy and effectiveness.
  • Others:

    Author, as appears in the article.: Bartel SJ; Huguet A; Rao S; Wozney L; Varalli V; Rozari S; McGrath PJ; Kits O; Stewart SH
    Department: Psicologia
    e-ISSN: 1910-7595
    URV's Author/s: Huguet Roselló, Anna
    Keywords: Youth Gambling Depression Comorbidity Application
    Abstract: © 2020, Centre for Addiction and Mental Health. All rights reserved. Approximately 20%–32% of youth and adults with problem gambling also experience comorbid depression, yet treatment for this comorbidity is not readily accessible. We sought to extend and customize DoNamic, our existing web-based app for treating depression, to also treat young adults who experience comorbid problem gambling. We conducted a laboratory-based usability case study (Study 1) and a usability and feasibility clinical case series (Study 2). Study 1 involved an individual with problem gambling who tested the DoNamic version tailored to problem gambling (DoNamic-PG) in the laboratory. Changes based on participant feedback were implemented. Study 2 involved two cycles of testing in which five participants used the revised version of DoNamic-PG and provided feedback. Indicators of feasibility and usability of DoNamic-PG were predominately met; however, even with the increased accessibility and ease of use of DoNamic-PG, recruitment issues suggest it may not fully overcome the problem of attracting gamblers into treatment. This study highlights an existing concern in the field of problem gambling: Even when interventions are accessible for problem gambling populations, they are not necessarily used. Ultimately, the results of our case studies highlight how existing apps can be adjusted for specific subgroups. DoNamic-PG has the potential to be a feasible and usable app that could increase the accessibility, efficiency, and quality of care for younger adults with depression and problem gambling, if recruitment problems can be overcome. The next steps for developing DoNamic-PG include further feasibility testing, followed by trials to determine its efficacy and effectiveness.
    Thematic Areas: Substance abuse Psychiatry and mental health Medicina ii Clinical psychology Ciencias sociales
    licence for use: https://creativecommons.org/licenses/by/3.0/es/
    Author's mail: anna.huguet@urv.cat
    Author identifier: 0000-0002-4002-8644
    Record's date: 2024-05-27
    Papper version: info:eu-repo/semantics/publishedVersion
    Link to the original source: https://jgi.camh.net/index.php/jgi/article/view/4090
    Papper original source: Journal Of Gambling Issues. 45 (45): 146-165
    APA: Bartel SJ; Huguet A; Rao S; Wozney L; Varalli V; Rozari S; McGrath PJ; Kits O; Stewart SH (2020). Initial usability and feasibility of a web-based behavioural activation program for young adults with comorbid depression and problem gambling: A case study and case series. Journal Of Gambling Issues, 45(45), 146-165. DOI: 10.4309/jgi.2020.45.8
    Licence document URL: https://repositori.urv.cat/ca/proteccio-de-dades/
    Article's DOI: 10.4309/jgi.2020.45.8
    Entity: Universitat Rovira i Virgili
    Journal publication year: 2020
    Publication Type: Journal Publications
  • Keywords:

    Clinical Psychology,Psychiatry and Mental Health,Substance Abuse
    Youth
    Gambling
    Depression
    Comorbidity
    Application
    Substance abuse
    Psychiatry and mental health
    Medicina ii
    Clinical psychology
    Ciencias sociales
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