Articles producció científica> Gestió d'Empreses

Retos y tendencias del ocio digital: transformación de dimensiones, experiencias y modelos empresariales

  • Datos identificativos

    Identificador: imarina:6409691
    Autores:
    Ercilia García ÁlvarezJordi López SintasAlexandra Samper Martínez
    Resumen:
    Digital technologies are transforming leisure and the way it is organized. Despite its importance, few studies have addressed the study from the academic world. In this paper, we make an extensive literature review on leisure and digital technologies, in order to contribute to knowledge by developing an interpretive framework of digital entertainment. We suggest that digital technologies bring a new dimension to leisure, altering its traditional dichotomous properties, placing individuals and businesses between a holistic or separate view of the natural and digitally built worlds. In the first case blurs the boundary between the dichotomous properties of leisure and work, not in the second. Both conceptions are evident in different degrees in which changes shape within individuals and on how businesses solve the challenges appeared.
  • Otros:

    Autor según el artículo: Ercilia García Álvarez; Jordi López Sintas; Alexandra Samper Martínez
    Departamento: Gestió d'Empreses
    Autor/es de la URV: García Álvarez, María Ercilia / SAMPER MARTÍNEZ, ALEXANDRA
    Palabras clave: Social interaction Social divide Realizing digital entertainment Producción Ocio tecnológico Mobile identity Leisure co-production Interacció social Generation divide Gender Digital traditional entertainment Digital entertainment Brecha digital
    Resumen: Digital technologies are transforming leisure and the way it is organized. Despite its importance, few studies have addressed the study from the academic world. In this paper, we make an extensive literature review on leisure and digital technologies, in order to contribute to knowledge by developing an interpretive framework of digital entertainment. We suggest that digital technologies bring a new dimension to leisure, altering its traditional dichotomous properties, placing individuals and businesses between a holistic or separate view of the natural and digitally built worlds. In the first case blurs the boundary between the dichotomous properties of leisure and work, not in the second. Both conceptions are evident in different degrees in which changes shape within individuals and on how businesses solve the challenges appeared.
    Áreas temáticas: Sociology and political science Sociologia i política Sociología Revistas de humanidades Multidisciplinar Interdisciplinares Interdisciplinar Humanities, multidisciplinary Historia General o multidisciplinar General arts and humanities Filosofia/teologia:subcomissão filosofia Filosofía Cultural studies Ciencias políticas y sociología Arts and humanities (miscellaneous) Arts and humanities (all)
    Acceso a la licencia de uso: https://creativecommons.org/licenses/by/3.0/es/
    ISSN: 02101963
    Direcció de correo del autor: mariaercilia.garcia@urv.cat mariaercilia.garcia@urv.cat
    Identificador del autor: 0000-0003-3211-8620 0000-0003-3211-8620
    Fecha de alta del registro: 2025-03-15
    Versión del articulo depositado: info:eu-repo/semantics/publishedVersion
    URL Documento de licencia: https://repositori.urv.cat/ca/proteccio-de-dades/
    Referencia al articulo segun fuente origial: Arbor. 188 (754): 395-407
    Referencia de l'ítem segons les normes APA: Ercilia García Álvarez; Jordi López Sintas; Alexandra Samper Martínez (2012). Retos y tendencias del ocio digital: transformación de dimensiones, experiencias y modelos empresariales. Arbor, 188(754), 395-407. DOI: 10.3989/arbor.2012.754n2011
    Entidad: Universitat Rovira i Virgili
    Año de publicación de la revista: 2012
    Tipo de publicación: Journal Publications
  • Palabras clave:

    Arts and Humanities (Miscellaneous),Cultural Studies,Humanities, Multidisciplinary,Sociology and Political Science
    Social interaction
    Social divide
    Realizing digital entertainment
    Producción
    Ocio tecnológico
    Mobile identity
    Leisure co-production
    Interacció social
    Generation divide
    Gender
    Digital traditional entertainment
    Digital entertainment
    Brecha digital
    Sociology and political science
    Sociologia i política
    Sociología
    Revistas de humanidades
    Multidisciplinar
    Interdisciplinares
    Interdisciplinar
    Humanities, multidisciplinary
    Historia
    General o multidisciplinar
    General arts and humanities
    Filosofia/teologia:subcomissão filosofia
    Filosofía
    Cultural studies
    Ciencias políticas y sociología
    Arts and humanities (miscellaneous)
    Arts and humanities (all)
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