Articles producció científicaPedagogia

A Gamified Learning Environment (Moodle) to Enhance English Language Learning at University Level

  • Datos identificativos

    Identificador:  imarina:9393151
    Autores:  Boudadi, Nadia Azzouz; Gutierrez-Colon, Mar; Rodriguez, Mireia Usart
    Resumen:
    This paper explores the use of gamification in Second Language Acquisition (SLA) within Computer-Assisted Language Learning (CALL). The aim is to investigate the effects of a gamified learning environment, specifically Moodle, on psychobehavioural factors and English learning achievement, and to discuss the affordances of gamification based on empirical findings, contributed both by the present study and previous research. For this purpose, a case study was conducted at the University of Andorra, where a treatment group completed a gamified English course on Moodle, and a control group did the same tasks without gamification. A mixed methodology was used to measure both affective and cognitive variables as well as students' perceptions on their gamified learning experience. The results show that the treatment group outperformed the control group in Foreign Language Anxiety (FLA) and in Academic Motivation (AM). As for the effects on speaking fluency, they are inconclusive, which is consistent with previous literature. Consequently, the authors advocate for further research to explore the effects of gamification on actual learning in different learning disciplines, beyond students' mere perceptions.
  • Otros:

    Enlace a la fuente original: https://e-iji.net/ats/index.php/pub/article/view/665
    Referencia de l'ítem segons les normes APA: Boudadi, Nadia Azzouz; Gutierrez-Colon, Mar; Rodriguez, Mireia Usart (2024). A Gamified Learning Environment (Moodle) to Enhance English Language Learning at University Level. International Journal Of Instruction, 17(4), 483-502. DOI: 20240125092402
    Referencia al articulo segun fuente origial: International Journal Of Instruction. 17 (4): 483-502
    DOI del artículo: 10.29333/iji.2024.17427a
    Año de publicación de la revista: 2024
    Entidad: Universitat Rovira i Virgili
    Versión del articulo depositado: info:eu-repo/semantics/publishedVersion
    Fecha de alta del registro: 2025-03-15
    Autor/es de la URV: Gutiérrez-Colon Plana, Maria del Mar / Usart Rodríguez, Mireia
    Departamento: Pedagogia
    URL Documento de licencia: https://repositori.urv.cat/ca/proteccio-de-dades/
    Tipo de publicación: Journal Publications
    Autor según el artículo: Boudadi, Nadia Azzouz; Gutierrez-Colon, Mar; Rodriguez, Mireia Usart
    Acceso a la licencia de uso: https://creativecommons.org/licenses/by/3.0/es/
    Áreas temáticas: Education & educational research, Education, Educação, Ciencias sociales
    Direcció de correo del autor: mireia.usart@urv.cat, mar.gutierrezcolon@urv.cat
  • Palabras clave:

    Students
    Speaking fluenc
    Second language acquisition
    Gamification
    Game elements
    Foreign language anxiety
    Computer-assisted language learning
    Anxiet
    Academic motivation
    Education
    Education & Educational Research
    Educação
    Ciencias sociales
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