Autor según el artículo: Beatriz Hernandez-Lara, Ana; Perera-Lluna, Alexandre; Serradell-Lopez, Enric
Departamento: Gestió d'Empreses
Autor/es de la URV: Hernandez Lara, Ana Beatriz
Palabras clave: System Student interactions Satisfaction Perception Participation Online messaging apps Online discussion forums Logs Learners Interactivity Higher education Game learning analytics Data mining Business Achievement
Resumen: Purpose With the growth of digital education, students increasingly interact in a variety of ways. The potential effects of these interactions on their learning process are not fully understood and the outcomes may depend on the tool used. This study explores the communication patterns and learning effectiveness developed by students using two basic synchronous and asynchronous communication tools in e-learning environments, specifically business simulation games. Design/methodology/approach The authors conduct a quasi-experiment research with 478 online business students, 267 of whom used online discussion forums and 211 interacted via an instant messaging app. The application of learning analytics and text mining on natural language processing allows us to explore the student communication patterns with each of tools and their effectiveness in terms of learning. Findings The results confirm the complementarity of the communication tools, asynchronous tools being especially the suitable for task-related communication and synchronous ones for speeding up and facilitating student social interactions. Originality/value The main value of this research lies in the use of data analytics and text mining to access and analyse the content of student interactions to assess the learning process in greater depth, comparing synchronous and asynchronous learning modes, considering that little is known about the impact of online synchronous interaction or instant messaging, and even less about the different features, content and performance that emerge when these two learner interaction modalities are compared.
Áreas temáticas: Pedagogical & educational research Life-span and life-course studies Education & educational research Education Ciencias sociales Business, management and accounting (miscellaneous)
Acceso a la licencia de uso: https://creativecommons.org/licenses/by/3.0/es/
Direcció de correo del autor: anabeatriz.hernandez@urv.cat
Identificador del autor: 0000-0002-8110-9328
Fecha de alta del registro: 2024-08-24
Versión del articulo depositado: info:eu-repo/semantics/submittedVersion
Enlace a la fuente original: https://www.emerald.com/insight/content/doi/10.1108/ET-11-2020-0334/full/html?msclkid=106c5dbeab6211ec98a6167ce29442ca
URL Documento de licencia: https://repositori.urv.cat/ca/proteccio-de-dades/
Referencia al articulo segun fuente origial: Education And Training. 63 (9): 1288-1308
Referencia de l'ítem segons les normes APA: Beatriz Hernandez-Lara, Ana; Perera-Lluna, Alexandre; Serradell-Lopez, Enric (2021). Game learning analytics of instant messaging and online discussion forums in higher education. Education And Training, 63(9), 1288-1308. DOI: 10.1108/ET-11-2020-0334
DOI del artículo: 10.1108/ET-11-2020-0334
Entidad: Universitat Rovira i Virgili
Año de publicación de la revista: 2021
Tipo de publicación: Journal Publications