Articles producció científica> Bioquímica i Biotecnologia

Prospective Association Between Video and Computer Game Use During Adolescence and Incidence of Metabolic Health Risks: Secondary Data Analysis

  • Datos identificativos

    Identificador: imarina:9325969
    Autores:
    Lebby, SRShyam, SRamadas, ABohm, ARHill, JCFortuna, KLZoltick, SR
    Resumen:
    Background: Video and computer games are popular activities, with 72% of adolescents aged 13 to 17 years reporting video game use on either a computer, game console, or portable device. Despite high levels of video and computer game use in adolescence, relatively little scientific literature exists examining the association and effects of video and computer games on adolescents.Objective: The objective of this study was to examine the prevalence of video and computer game use among US adolescents and rates of positive screens for obesity, diabetes, high blood pressure (BP), and high cholesterol.Methods: A secondary data analysis was conducted using the National Longitudinal Study of Adolescent to Adult Health (Add Health) data, including adolescents aged 12 to 19 years between 1994 and 2018.Results: Respondents (n=4190) who played the most video and computer games had a significantly (P=.02) higher BMI and were more likely to self-report having at least one of the evaluated metabolic disorders: obesity (BMI >30 kg/m2), diabetes, high BP (BP >140/90), and high cholesterol (>240). With increased video or computer game use, there was a statistically significant increase in high BP rates in each quartile, with those with more frequent use also having higher rates of high BP. A similar trend was observed for diabetes, though the association did not reach statistical significance. No significant association was observed between video or computer game use and diagnoses of dyslipidemia, eating disorders, or depression.Conclusions: Frequency of video and computer game use is associated with obesity, diabetes, high BP, and high cholesterol in adolescents aged 12 to 19 years. Adolescents who play the most video and computer games have a significantly higher BMI. They are more like
  • Otros:

    Autor según el artículo: Lebby, SR; Shyam, S; Ramadas, A; Bohm, AR; Hill, JC; Fortuna, KL; Zoltick, SR
    Departamento: Bioquímica i Biotecnologia
    Autor/es de la URV: Shyam, Sangeetha
    Palabras clave: Adolescents Bmi Children Computer games Depression Diabetes Disease Health data High blood pressure High cholesterol Metabolic disorder Obesity Pediatrics Portable device Sedentary behavior Teenager Video games
    Resumen: Background: Video and computer games are popular activities, with 72% of adolescents aged 13 to 17 years reporting video game use on either a computer, game console, or portable device. Despite high levels of video and computer game use in adolescence, relatively little scientific literature exists examining the association and effects of video and computer games on adolescents.Objective: The objective of this study was to examine the prevalence of video and computer game use among US adolescents and rates of positive screens for obesity, diabetes, high blood pressure (BP), and high cholesterol.Methods: A secondary data analysis was conducted using the National Longitudinal Study of Adolescent to Adult Health (Add Health) data, including adolescents aged 12 to 19 years between 1994 and 2018.Results: Respondents (n=4190) who played the most video and computer games had a significantly (P=.02) higher BMI and were more likely to self-report having at least one of the evaluated metabolic disorders: obesity (BMI >30 kg/m2), diabetes, high BP (BP >140/90), and high cholesterol (>240). With increased video or computer game use, there was a statistically significant increase in high BP rates in each quartile, with those with more frequent use also having higher rates of high BP. A similar trend was observed for diabetes, though the association did not reach statistical significance. No significant association was observed between video or computer game use and diagnoses of dyslipidemia, eating disorders, or depression.Conclusions: Frequency of video and computer game use is associated with obesity, diabetes, high BP, and high cholesterol in adolescents aged 12 to 19 years. Adolescents who play the most video and computer games have a significantly higher BMI. They are more likely to have at least one of the evaluated metabolic disorders: diabetes, high BP, or high cholesterol. Public health interventions designed to target modifiable disease states through health promotion and self-management may support the health of adolescents aged 12 to 19 years. Video and computer games can integrate health promotion interventions in gameplay. This is an important area for future research as video and computer games are integrated into the lives of adolescents.(JMIR Pediatr Parent 2023;6:e44920) doi: 10.2196/44920
    Áreas temáticas: Biomedical engineering Computer science applications Health informatics Pediatrics Pediatrics, perinatology and child health
    Acceso a la licencia de uso: https://creativecommons.org/licenses/by/3.0/es/
    Direcció de correo del autor: sangeetha.shyam@urv.cat
    Fecha de alta del registro: 2024-06-22
    Versión del articulo depositado: info:eu-repo/semantics/publishedVersion
    Referencia al articulo segun fuente origial: Jmir Pediatrics And Parenting. 6
    Referencia de l'ítem segons les normes APA: Lebby, SR; Shyam, S; Ramadas, A; Bohm, AR; Hill, JC; Fortuna, KL; Zoltick, SR (2023). Prospective Association Between Video and Computer Game Use During Adolescence and Incidence of Metabolic Health Risks: Secondary Data Analysis. Jmir Pediatrics And Parenting, 6(), -. DOI: 10.2196/44920
    URL Documento de licencia: https://repositori.urv.cat/ca/proteccio-de-dades/
    Entidad: Universitat Rovira i Virgili
    Año de publicación de la revista: 2023
    Tipo de publicación: Journal Publications
  • Palabras clave:

    Biomedical Engineering,Health Informatics,Pediatrics,Pediatrics, Perinatology and Child Health
    Adolescents
    Bmi
    Children
    Computer games
    Depression
    Diabetes
    Disease
    Health data
    High blood pressure
    High cholesterol
    Metabolic disorder
    Obesity
    Pediatrics
    Portable device
    Sedentary behavior
    Teenager
    Video games
    Biomedical engineering
    Computer science applications
    Health informatics
    Pediatrics
    Pediatrics, perinatology and child health
  • Documentos:

  • Cerca a google

    Search to google scholar