Autor según el artículo: Hernández-Lara, A.B., Serradell-Lopez, E., Fitó-Bertran, À.
Departamento: Gestió d'Empreses
Autor/es de la URV: Hernandez Lara, Ana Beatriz
Palabras clave: Specific managerial skills Specific managerial competences Generic skills Generic competences E-learning Cross-cultural study Business games
Resumen: Purpose: This study seeks to analyse students’ perception of the effectiveness of business games as an e-learning method in management training. This analysis of games’ effectiveness is centred in the generic and managerial skills acquired, through the comparison of students’ opinions in different cultural contexts within Europe.
Design/methodology/approach: The analysis focuses on 120 management students at postgraduate level who use the same business game at different universities in five European countries: Spain, Ireland, Portugal, Italy and Germany.
Findings: The results indicate that students positively assessed the generic and specific managerial skills fostered by the business game. The generic skills most valued were information and decision-making, and leadership. Regarding the specific skills, the most valued were management skills and the least valued, skills related to planning and the acquisition of theoretical knowledge. However, significant differences were found between students in different cultural contexts and education systems in the case of certain specific managerial skills.
Practical implications: This finding suggests that the students’ perception of how a business game helps them acquire specific managerial skills is influenced by cultural aspects and previous exposure to experiential learning, which determine that the teachers’ role and the teaching process should be adapted to the students’ learning model.
Originality/value: With this study, a better knowledge about the students’ perception of this e-learning method is obtained, not just considering a specific educational environment, but comparing opinions of students from different cultural contexts, which adds value to the analyses developed.
Áreas temáticas: Strategy and management Sociologia i política Psicología Organizational behavior and human resource management Management of technology and innovation General o multidisciplinar Education Educación Educació Economia Ciencias sociales Business and international management Administração pública e de empresas, ciências contábeis e turismo Accounting
Acceso a la licencia de uso: https://creativecommons.org/licenses/by/3.0/es/
Direcció de correo del autor: anabeatriz.hernandez@urv.cat
Identificador del autor: 0000-0002-8110-9328
Fecha de alta del registro: 2025-03-15
Versión del articulo depositado: info:eu-repo/semantics/publishedVersion
URL Documento de licencia: https://repositori.urv.cat/ca/proteccio-de-dades/
Referencia al articulo segun fuente origial: Intangible Capital. 14 (2): 315-331
Referencia de l'ítem segons les normes APA: Hernández-Lara, A.B., Serradell-Lopez, E., Fitó-Bertran, À. (2018). Do business games foster skills? A cross-cultural study from learners' views. Intangible Capital, 14(2), 315-331. DOI: 10.3926/ic.1066
Entidad: Universitat Rovira i Virgili
Año de publicación de la revista: 2018
Tipo de publicación: Journal Publications